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Summary: The Bible of Director 3D. Period. BTW: It is current.
Comment: This book teaches with extreme clarity everything you need to know to program for Director/Shockwave 3D. A rarity amongst programming books due to the didactics, organization, and clarity/accuracy of code. It is current with Director MX 2004 and I suspect it is current with Director 11 given the information Adobe just released. You cannot go wrong with this one. The only problem is that it is hard to find, I had to buy my copy from a reseller.
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Summary: Best Book Hands down for Interactive 3d Development
Comment: I have every book publish about developing interactive 3D using director. This is the best one of the bunch. After reading this book I wish I hadn't purchased any of the others. Although the book is for director 8.5 it still the best book for Director 3D +
As anyone knows reading this review knows Director is the only program that will allow you to create 3D games and programs for the web. Hopefully Adobe will update it rather than let a very powerful program fade away.
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Summary: Great Book
Comment: This is an excellent book for Director and Director 3D. It is very in depth and involved, although a bit hard to understand at times. This book is not for beginners and requires a lot of hard work to obtain its end results, but they are very much worth it.
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Summary: This is THE book for 3D in Director MX
Comment: Other reviews have captured the gist of this wonderful, accessible, and thorough treatment of Director's 3D functionality. What I would like to add is that Catanese's book is just as current with Director MX as it is with Director 8.5.If you plan to do 3D in Director MX, either games or presentations, you owe it to yourself to read this book.
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Summary: I got A for my project !
Comment: I'm an IT student and possessing VB & C/C++. I have never learn about 3D and Director before. So when I want to make a Director project (game), I need a book!
And this book is the great answer. Everything you need about Director 3D is in this book! (although this book doesn't cover about Havok Physics Engine).This book tells you WHAT and HOW, I mean, this book not only tells you HOW to make something (ex: primitive object) but also explains about that thing. (ex: what is a primitive object). So, you're not only able to programm but also understand about WHAT are you doing.
This book explains from basic and the last page explains advance technique. So, if you start from first page and finish the book, you'll become an advance 3D Director programmer (even before you read this, you're nill in 3D Director).
OK, I'll tell you what I get from this book, here is my project: a Multiplayer First Person Shooting (FPS) game! (like Counter Strike, Quake, etc). Notice that this is my FIRST 3D Director project! And I got A!
NB: if you're NOT a programmer and don't WANT to possessing 3D Director programming SERIOUSLY, I don't recommend this book, for this book is code heavy, full of code programming, just try "Macromedia Director 8.5 Shockwave Studio for 3D: Training from the Source" (by Phil Gross).
Just a note: I learn about Multiuser form Director 8.5 Studio (you won't find about Multiuser in Director's Third Dimension).